By presenting the information in a debatable, engaging, easily accessible format, Im trying to trick the reader into starting their own path into deckbuilding
Self-recurring creatures are difficult for your opponents to get rid of, and you can use them to generate enormous amounts of value over the relatively longer duration of a Commander game
It has been responsible for entirely stagnant metas in Magic history due to its high power and ability to circumvent fundamental rules around drawing cards
1-2 Exhibition and Core (no 2-card combos) Any combos that require three or more cards are allowed 3 Upgraded (no early game 2-card combos) Any combos that require 3 or more cards are allowed 4-5 Optimized and CEDH (all combos are allowed) All combos are allowed
Use them to pull out your Dark Deals and Waste Not combo, a healing card if you are getting low, a fatty creature if you have a bunch of mana reflects running, or anything else to fit whatever situation you are in
You get to put a +1/+1 counter on a creature every turn or just make a 3/3